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Dariusburst soundtrack
Dariusburst soundtrack




dariusburst soundtrack

The other half of the screen is just covered in black lines and a ton of numbers. This is the first game I have ever played which featues a 32:9 aspect ratio as standard, resulting in only half of the screen being used for gameplay purposes. Considering this was initially released for the PSP, a console a bit weaker than a PlayStation 2, this is fairly impressive, but the problem lies in its aspect ratio, of all things. Dariusburst: Another Chronicle EX+ is not an ugly. That would be its visual presentation, and I have to clarify this. They give players a bit more to do, but aren’t, in any way, the best parts of Dariusburst: Another Chronicle EX+. These modes have their own ups and downs, but all in all, the gameplay stays the same. Then there’s “Event” mode, which is also a brand new challenge mode with even more hindrances and completions in each event, a good chunk of them coming straight from the arcade version of Dariusburst. “Chronicle” features a handful of new levels with specific completion conditions, a challenge mode of sorts. The other modes besides the Original arcade mode are as follows: “Original EX” is a revision of its namesake, with a few more paths to take, and a handful of new enemies (and by “new” I mean “with a new color palette”). No matter which Darius game you play, you’ll always fight one of these fish bosses. With that being said, Dariusburst: Another Chronicle EX+ features a ton of other modes which also improve its lasting appeal, at least on theory. I get that this was included in order to improve the game’s replayability and lasting appeal, but no matter which path you take, your campaigns will always be very short. There’s even a short arcade mode that allows you to choose your path between a handful of levels per story chapter, depending on the difficulty setting you’re playing on. The rest of the gameplay follows the same premise as other Darius games and bullet hell shooters, albeit with a few twists every now and then. The sensation of finally being able to overcome enemies with ridiculous force is half of the fun in a bullet hell shooter. It feels broken at times, considering how powerful and lengthy this attack is, but in no moment did I dislike its inclusion.

dariusburst soundtrack

By collecting enough resources after defeating enemies, you can fill up a meter that allows you to unleash a horizontal burst of energy across the screen for a significant amount of time. The main difference between Dariusburst and other Darius games, which are usually your standard Japanese bullet hell shooters, is, well, the inclusion of a “burst”. Really not a fan of this bizarre aspect ratio.






Dariusburst soundtrack